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Fallout 1 Fog Of War

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Forged of Blood - Fog of War Update

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Dec 08, 2015. Into The Fog Of War - Part 1. Posted Mon 23 May. Defence Force cases and the fallout from the incident has been a tragedy for everyone involved. On Earth for a soldier and was the pinnacle. Vivalatony 9 years ago #1 I need help running NV as smooth as possible on my crappy laptop. I had a legit setup on Fallout 3, a mod that took out the mountain ranges and the far away objects out and another mod that created a fog, very close around my player. My fps used to be around 12-24 outside, but with those mods, it keeps it at a somewhat.

Macbook 12 logic pro x. The latest post on the Forged of Blood developer blog talks about Fog of War and how its implementation affects the upcoming RPG, transforming it from a chess-like puzzle of sorts into a tense tactical experience. The system in its current iteration still needs some work, but from the sound of it, it's shaping up nicely. Have a look:

Early on in the development process, we had designed the basic tactical mechanics around the idea of being able to survey the battlefield and the enemies in it right away (this goes back to the 'meaningful choice' design pillar we chose). Over innumerable playtests in the last couple years, the tactical game loop had largely revolved around two steps:
  • Scrolling around the map to find the enemy spawn.
  • Reacting and moving units accordingly.
War
  1. This program modifies 'falloutw.exe' in memory for the purposes of increasing the visual resolution, playing in a window and other enhancements. Currently Supported versions of the 'Falloutw.exe' are: US 1.1 TeamX Patch 1.2 (Executable included in TeamX's Fallout 1 patch) Fallout Restoration Mod 1.2 (Executable included in Wasteland Ghost's Fallout 1 mod) Polish 1.2 Fallout Collection (PC DVD.
  2. The Fog is a hazardous weather condition in the Fallout 4 add-on Far Harbor.It is worshipped as a blessing of Atom by the Children of Atom and feared by the people of Far Harbor. Characteristics Edit. The Fog is radioactive in nature, and therefore dangerous to the residents of the Island, except for members of the Children of Atom and the synths of Acadia, who are immune to radiation.
Internally, and in the builds we've showcased at past public events, the tactical order of operations had been very predictable with players positioning their units like pieces on a chess board leading to the eventual engagement flashpoint. Positioning and turn efficiency carried the day and giving the player a full overview of the map and tactical situation made the battles feel more like a tactical puzzle. In that iteration, Forged of Blood was already a challenging game for most (less than a third of our public playtesters win, and a flawless victories were counted on one hand per event) and we realized just what a curve ball a fog of war system would do to the tactical layer. That said, we also still had a few mechanics (spells and the like) that were contingent on the nailing down whether or not we would be implementing a fog of war system, so we finally took the time to test it out.
After some tinkering, Pandu flipped off the lights and we had fog of war to mess with. Our fog of war system is pretty basic (as described by Pandu) and works by overlaying a textured grid over our base game grid to obscure the map with a fog of war. He then applied shaders to the character sight range that effectively cuts a swathe in the overlaid grid to remove the fog of war as characters move through the map. In the image above (time of day color lighting differences aside) you can see just how different the game feels visually, and once in-game we've noticed that our play also evolved to match the new aesthetic.
Long-ranged builds that once dominated the battlefield (and were ruthlessly nerfed by Milo) immediately felt their limitations without the benefit of map-wide visibility, and we naturally approached the engagements a lot more cautiously. Mobile-striker builds became more effective as scouts and tankier builds started to shine a bit more in the dark. Obscuring enemy starting positions and actions at the start of the battle added a layer of discovery into the tactical layer that we just didn't have before.
With the current iteration of our fog of war system, the tactical loop goes:
  • Scroll to survey observable terrain for cover and environment line-of-sight utility.
  • Defensive posturing and scouting around the map to find enemy position.
  • Reacting and moving units accordingly.
There's still a few more things to work out internally that may change that loop depending on the rulesets that we implement, but in its basic form the fog of war system already adds a lot to Forged of Blood. The overall weapon balancing needs to be reconsidered slightly as the different builds find their inherent advantages and disadvantages in the context of an obscured battle map. We'd also have to update the AI to behave within the parameters of any new rulesets we decide for the new fog of war system. Finally, we also have some pretty drastic ripple effects going on to the art side of the studio.
Obscuring the map in darkness and finally being able to implement the edge of map systems we've been waiting on means that we can finally review the maps as they will finally look like in-game. One of the biggest issues that was immediately solved was the question of our skybox – or to put it simply: what skybox? The screenshots below show how one of our maps look in-engine in contrast to how it looks in-game with the fog of war on.
Fallout 1 Fog Of War
  1. This program modifies 'falloutw.exe' in memory for the purposes of increasing the visual resolution, playing in a window and other enhancements. Currently Supported versions of the 'Falloutw.exe' are: US 1.1 TeamX Patch 1.2 (Executable included in TeamX's Fallout 1 patch) Fallout Restoration Mod 1.2 (Executable included in Wasteland Ghost's Fallout 1 mod) Polish 1.2 Fallout Collection (PC DVD.
  2. The Fog is a hazardous weather condition in the Fallout 4 add-on Far Harbor.It is worshipped as a blessing of Atom by the Children of Atom and feared by the people of Far Harbor. Characteristics Edit. The Fog is radioactive in nature, and therefore dangerous to the residents of the Island, except for members of the Children of Atom and the synths of Acadia, who are immune to radiation.
Internally, and in the builds we've showcased at past public events, the tactical order of operations had been very predictable with players positioning their units like pieces on a chess board leading to the eventual engagement flashpoint. Positioning and turn efficiency carried the day and giving the player a full overview of the map and tactical situation made the battles feel more like a tactical puzzle. In that iteration, Forged of Blood was already a challenging game for most (less than a third of our public playtesters win, and a flawless victories were counted on one hand per event) and we realized just what a curve ball a fog of war system would do to the tactical layer. That said, we also still had a few mechanics (spells and the like) that were contingent on the nailing down whether or not we would be implementing a fog of war system, so we finally took the time to test it out.
After some tinkering, Pandu flipped off the lights and we had fog of war to mess with. Our fog of war system is pretty basic (as described by Pandu) and works by overlaying a textured grid over our base game grid to obscure the map with a fog of war. He then applied shaders to the character sight range that effectively cuts a swathe in the overlaid grid to remove the fog of war as characters move through the map. In the image above (time of day color lighting differences aside) you can see just how different the game feels visually, and once in-game we've noticed that our play also evolved to match the new aesthetic.
Long-ranged builds that once dominated the battlefield (and were ruthlessly nerfed by Milo) immediately felt their limitations without the benefit of map-wide visibility, and we naturally approached the engagements a lot more cautiously. Mobile-striker builds became more effective as scouts and tankier builds started to shine a bit more in the dark. Obscuring enemy starting positions and actions at the start of the battle added a layer of discovery into the tactical layer that we just didn't have before.
With the current iteration of our fog of war system, the tactical loop goes:
  • Scroll to survey observable terrain for cover and environment line-of-sight utility.
  • Defensive posturing and scouting around the map to find enemy position.
  • Reacting and moving units accordingly.
There's still a few more things to work out internally that may change that loop depending on the rulesets that we implement, but in its basic form the fog of war system already adds a lot to Forged of Blood. The overall weapon balancing needs to be reconsidered slightly as the different builds find their inherent advantages and disadvantages in the context of an obscured battle map. We'd also have to update the AI to behave within the parameters of any new rulesets we decide for the new fog of war system. Finally, we also have some pretty drastic ripple effects going on to the art side of the studio.
Obscuring the map in darkness and finally being able to implement the edge of map systems we've been waiting on means that we can finally review the maps as they will finally look like in-game. One of the biggest issues that was immediately solved was the question of our skybox – or to put it simply: what skybox? The screenshots below show how one of our maps look in-engine in contrast to how it looks in-game with the fog of war on.
The visual blend between the black areas outside of the play area and the fog of war meant that we can close the edges of our maps a lot tighter in – saving on map size and overall resource consumption in the build. Our varying times of day also got a big visual boost, with our night maps feeling much darker without needing to actually reduce the visibility, while the day maps ended up feeling much more vibrant in the contrast to the undiscovered areas.
Implementing the fog of war system is a huge milestone for the production, allowing us to progress the evolution of our gameplay mechanics and solving many of our visual hurdles at the same time. We're really glad we took the time to explore it and in the end: Fog of war, what is it good for?
Absolutely everything.
View the discussion thread.

This guide contains the following id's for Fallout NV base game.

  • Weapons
  • Armor
  • Ammunition
  • Perks

Item ID Codes

General Console commands

Add # of sunset sarsaparilla blue star bottle caps – player.additem 00103b1c
add # special points – addspecialpoints #
Add Debug MegaPistol (Most powerful pistol.) – player.additem 001465A6 1
Add Perks – player.addperk (perkcode)
Advance one level – advlevel
All mapmarkers – tmm 1
Bottle caps – player.additem 000000F (number of caps)
change all face options – ShowPlasticSurgeonMenu
change all hair options – ShowBarberMenu
Change faction reputation – SetReputation [Faction ID] [0/1] [1-100]
changes leve to #, doesn't affect anything else. – player.setlevel #
Changes sex – SexChange
Closes All Menus – CloseAllMenus
Create gamesave with desired title – Save [what you want the save to be called]
Debug-like filter/mode – tcg
Gives x karma points(use negative values for negative karma) – RewardKarma x
God mode – tgm
Increase the Gamespeed of all NPCs & the User (Default is 4) – setgs fmoverunmult #
Increases maximum carry weight by number specified – player.modav carryweight #
Infinite health – tdm
Kill every NPC in area – killall
Kill selected NPC or enemy – kill
No clipping – tcl
Opens door without unlocking it. – activate
Perfect VATS Aiming – SetGS fVATSHitChanceMult 100
Player can wear power armor – setpccanusepowerarmor 1
Player health and Limb Health will be restored – player.resethealth
Quits game fast. – QQQ
Remove Perk – player.removeperk [Perk ID]
Removes all items of selected NPC – removeallitems
Cisco vwlc keygen. Repair items. – player.srm
Restore health and limb health – player.reset health
Resurrect selected dead NPC or enemy – resurrect
Save and quit – saq
Set ownership of selected item – Set Ownership
Set S.P.E.C.I.A.L. level – setspecialpoints [number 1-10]
Set skill level – modpcs [skill name] [number 1-100]
Set the scale of a NPC ( 1 = normal) -setscale 1
Set the scale of yourself ( 1 = normal ) -player.setscale 1
Sets ownership to a item(must select item first) – setownership
Sets player jump height (default is 64) – setgs fJumpHeightMin #
Sets skill level to #. Max 100. this sets all skill bonuses but those from gear, tag skills, or attributes. – player.setav <SKILL> #
Sets your currently equipped weapon's condition to 100. – player.setweaponhealthperc 100
Teleports player to quest target – movetoqt
Toggle detection – tDetect
Toggle Free Camera Mode – tfc
Toggle gore – bDisableAllGore=0/1
Toggle leaves – tlv
Toggles fog of war in local map – tfow
Toggles Grass display – tg
Unlocks any selected physical lock (doors, chests, etc) and terminals.
Unlocks door, safe or computers.(must click the objet first, may cause glitches) – Unlock

Weapons

001720BC – WeapNVAntiMaterielRifleStatic
001720BB – WeapNVLightMachineGunStatic
001720BA – WeapNVTrailCarbineStatic
001720B9 – WeapNVHuntingShotgunStatic
00176E59 – WeapNVMacheteBoone
00176E57 – WeapNV44RevolverRaul
00176E55 – WeapNVCaravanShotgunCass
00174094 – WeapNVPlasmaDefenderArcade
00174093 – WeapNVAssaultCarbineLily
00171B48 – WeapNVSlaveBackPack
00167685 – WeapNVMacheteGladiator
00162C92 – WeapNVKnifeCombatUnique
001629B6 – WeapNVMinigunUnique
00162019 – WeapNVMissileLauncherUnique
00161246 – WeapNVThrowingKnife
0015FFF4 – WeapNVGrenadeMachinegunUnique
0015FF5D – WeapNVBBGunUnique
0015FE44 – WeapNVChainsaw
0015BA78 – WeapNVZapGlove
0015BA72 – WeapNVZapGloveUnique
0015BA03 – WeapNVBallisticFist
0015B38D – WeapNVGaussRifleUnique
0015A47F – WeapNVTeslaCannonUnique
0015837B – WeapNVGaussRifle
00157BCA – WeapNVLeadPipeUnique
00156F7C – WeapNVFireaxeUnique
00156968 – WeapSuperSledgeUnique
001568E6 – WeapNVSpikedKnucklesUnique
00155E6D – WeapNVDisplacerGloveUnique
00155E66 – WeapNVDisplacerGlove
0015430B – WeapNVMacheteGladius
001524B3 – WeapNVMantisGauntlet
00151D0C – WeapBladedGauntletUnique
001519E0 – WeapBladedGauntlet
0014F474 – WeapNVFireGeckoYoungFlame
0014EB3C – WeapNVEuclidsCFinder
0014EA5A – WeapNVGrenadeFragHoly
0014DE1D – WeapNVThrowingHatchet
0014DDDF – WeapNVGrenadeStun
0014DDDE – WeapNVGrenadeIncendiary
0014D2AC – WeapNVThrowingSpear
0014D2AA – WeapNVCleaverUnique
0014D2A7 – WeapNVStraightRazorUnique
0014C068 – WeapNVDetonatorLoyal
001479B3 – WeapLaserRifleUnique
00146C79 – WeapNVDogTagFist
001465A6 – WeapNVDebugMegaPistol
00143FBA – WeapNVLegateSword2
001429E2 – WeapNVGrenadeRifleUnique
001429E1 – WeapNVSniperRifleUnique
001429D1 – WeapNV127mmSubmachineGun
0013F76F – WeapKnifeAssassin
0013E540 – WeapSuperSledgeMeanie
0013E4DE – WeapNVLegateSword
0013D534 – WeapNVTimeBomb
0013568B – WeapNVMissFortuneGun
0013316D – WeapCattleProd
00133058 – WeapNVThatGun
00130041 – WeapNVDetonator
0012D852 – WeapNVBoxingTape
0012ADB8 – WeapNVDogTagFistUnique
00129A44 – WeapNVRangerSequoia
00127E45 – WeapNVMacheteDeadSea
00127C6C – WeapNV44RevolverUnique
0012701F – WeapGrenadeGas
001251CD – VFSWeapLaserRifleVanGraff
001251CC – VFSWeapPlasmaRifleVanGraff
001221C1 – WeapNVC4PlasticExplosive
00121168 – WeapNVMultiPlasRifle
00121154 – WeapNVRechargerRifle
00121148 – WeapNVBrushGun
0011E46F – WeapShovel
0011A8E4 – WeapNVHatchet
0011A8B9 – WeapNVFireaxe
0011A8A0 – WeapNVDressCane
00113248 – WeapNVFireGeckoFlame
0010BA90 – WeapNVSecuritronMissile
0010A70C – WeapNVSecuritronPowerFist
0010A70B – WeapNVSecuritronLaser
0010A70A – WeapNVSecuritronLauncher
0010A709 – WeapNVSecuritronSubmachineGun
00109A0C – WeapNVLongFuseDynamite
00109A0B – WeapNVMinePowderCharge
00109A0A – WeapNVCleaver
00106FEB – WeapNVMarksmanCarbineUnique
00106FEA – WeapNVMarksmanCarbine
00105CF6 – WeapNVLilyGauntlet
00105CF5 – WeapNVLilySword
001056D3 – WeapNVGrenadeRifleBroken
001056D2 – WeapMissileLauncherBroken
00103B1D – WeapNVLaserPistolUnique
0010108D – WeapNVDynamiteNoDrop
000FF576 – WeapNVGrenadeRifle
000FC335 – WeapNV9iron
000F82AA – WeapLaserRifleAlwaysCrits
000F7EAE – WeapPlasmaRifleAlwaysCrit
000F56F6 – WeapNVDriverUnique
000F56F5 – WeapNVCowboyRepeaterUnique
000F0F04 – WeapNVStraightRazor
000F0B12 – WeapNVHuntingShotgunUnique
000F062B – WeapNVBattleRifleUnique
000E9C3B – WeapNVServiceRifle
000E7655 – WeapNV9mmPistolUnique
000E6346 – WeapNVBinoculars
000E6064 – WeapNVPlasmaRifleUnique
000E5B17 – WeapNVVarmintRifleUnique
000E58BB – WeapNVBoxingGoldenGloves
000E5391 – WeapNVBoxingGloves
000E393B – WeapNVSingleShotgun
000E377A – WeapNVSilenced22Pistol
000E3778 – WeapNV9mmPistol
000BA0F3 – WeapNVDynamite
000E32F4 – WeapNV9mmSubmachineGunUnique
000E2C86 – WeapNV357RevolverUnique
000E2BFC – WeapHeavyIncinerator
000E2BF4 – WeapNVTriBeamLaserRifle
000CE569 – WeapNVMachete
000CE549 – WeapBooneSniperRifle
000CD53A – WeapNVCaravanShotgun
000CD539 – WeapNVTrailCarbine
000CD50E – WeapNVRebarClub
000CD50D – WeapNVBumperSword
00090A6B – WeapNVPulseGun
00090A6A – WeapNVGrenadeMachinegun
0009073B – WeapNVLaserRCW
00090727 – WeapNVPlasmaDefender
0009071F – WeapNVRechargerPistol
000906DF – WeapNVLightMachineGun
000906DA – WeapNVIncinerator
000906CF – WeapNVPlasmaCaster
0008F21E – WeapNVAssaultCarbine
0008F21C – WeapNVAntiMaterielRifle
0008F21A – WeapNVCowboyRepeater
0008F218 – WeapNVSilenced22SMG
0008F217 – WeapNV9mmSubmachineGun
0008F216 – WeapNV357Revolver
0008F215 – WeapNV44Revolver
0008F214 – WeapNVHuntingRevolver
0008F213 – WeapNV127mmPistol
0008ED0C – WeapNVLeverActionShotgun
0008ED0B – WeapNVHuntingShotgun
0008ED0A – WeapNVRiotShotgun
0007EA25 – WeapNVGrenadeLauncher
0007EA24 – WeapNVVarmintRifle

Armor Cyberfoot 2015 serial key.

00058FDF – PowerArmorTraining
000A6F78 – ArmorPowerT51bHelmet
000A6F77 – ArmorPowerT51b
00014E13 – ArmorPowerT45d
00014C08 – ArmorPowerT45dHelmet
0006B463 – TeslaPowerArmorHelmet
0006B462 – TeslaPowerArmorGO
00060C6F – OutcastPowerArmor
00138DC3 – ArmorVault34SecurityHelmet
00138DC2 – ArmorVault34Security
00134094 – ArmorRemnantsTeslaHelm
00133F31 – ArmorRemnantsTesla
0013316B – ArmorPowerNCRHelmet
0013316A – ArmorPowerNCRSalvaged
00133169 – ArmorGannonTeslaHelmet
00133168 – ArmorGannonTesla
00133167 – ArmorPowerRemnantsHelmet
00133166 – ArmorPowerRemnants
00129254 – ArmorNVNCRRangerCombat
00126500 – ArmorCombatReinforced
001264FF – ArmorMetalReinforced
001264FE – ArmorLeatherReinforced
0010D8DC – ArmorCombatBlack
000F3797 – ArmorFiendHelmetRare

00100633 – VMS15Rebreather Rebreather
00120853 – OutfitProstitute03 Wearable Prostitute Outfit
00120854 – OutfitProstitute01 Wearable Chained Prostitute Outfit
00120855 – OutfitProstitute02 Wearable Exposed Prostitute Outfit
00020420 – ArmorCombat Combat Armor
00020423 – ArmorLeather Leather Armor
00020426 – ArmorCombatHelmet Combat Helmet
00020429 – OutfitLucasSimms Sheriff's Duster
0002042e – OutfitTunnelSnake01 Tunnel Snake Outfit
0002042f – ArmorRaider01 Raider Painspike Armor
00020432 – ArmorRaider01Helmet Raider Psycho-Tic Helmet
000c09d4 – MS03EnvironmentSuit Environment Suit
00140c38 – ArmorNVBoone01 1st Recon Survival Armor
00140c39 – ArmorNVBoone02 1st Recon Assault Armor
00140d46 – ArmorMetalHelmetReinforced Metal Helmet, Reinforced
0012116a – ArmorNVNCRTrooperMP NCR Military Police Armor
000c111a – Vault106GasMask Makeshift Gas Mask
00081792 – OutfitRepconCult Bright Brotherhood Robe
0008198c – KIDOutfitPrewarChildandWatch Pre-War Outfit and Watch
000c24f9 – MS04LeskosLabCoat Lesko's Lab Coat
001428ec – JasonBrightoutfit Jason Bright's Outfit
000425ba – VaultSuit101Utility Vault 101 Utility Jumpsuit
000e2dd0 – CowboyHat01 Desperado Cowboy Hat
00163119 – ArmorWhiteGloveSociety White Glove Society Attire
000e2f40 – HatVanceHat Vance's Lucky Hat
000a3045 – OutfitMerc05 Merc Grunt Outfit
000e32f1 – HatVikkiBonnet Vikki's Bonnet
00023030 – MS18RangerBattlearmor Ranger Battle Armor
000e3791 – HVExplosiveCollar Explosive Collar
000236d8 – PipBoyNPC Pip-Boy 3000
00023b62 – RavenRockCorpseArmorEnclave Enclave Power Armor
00104184 – VaultSuit21 Vault 21 Jumpsuit
001046f8 – MS03VaultSuit21Armored Armored Vault 21 Jumpsuit
0000431e – VaultSuit101 Vault 101 Jumpsuit
0004443e – ArmorEnclave Enclave Power Armor
0004443f – ArmorEnclaveHelmet Enclave Power Helmet
001649dd – ArmorLegate Legate's Armor
000a472e – ArmorNVPGSoldier Powder Gang Soldier Outfit
000a472f – ArmorNVPGPlain Powder Gang Plain Outfit
000a4730 – ArmorNVPGGuardArmor Powder Gang Guard Armor
000a4731 – ArmorNVPGSimple Powder Gang Simple Outfit
00104c23 – OutfitBennySuit Benny's Suit
001251c9 – VFSArmorCombatBlackVanGraff Van Graff Combat Armor
00025083 – ArmorPowerUnplayable Power Armor
000854cf – OutfitBoSScribe Brotherhood Scribe Robe
001258c2 – OutfitFormalWear Formal Wear
001258c3 – FormalWearHat Tuxedo Hat
00145ec5 – HelmetNVNCRRangerCombat Ranger Helmet
000c5d34 – OutfitMerc06 Merc Cruiser Outfit
00025b83 – PipBoyGlove Pip-Boy Glove
001264fe – ArmorLeatherReinforced Leather Armor, Reinforced
001264ff – ArmorMetalReinforced Metal Armor, Reinforced
00126500 – ArmorCombatReinforced Combat Armor, Reinforced
000e6749 – ArmorNVGKSoldier Great Khan Soldier Armor
000e674a – ArmorNVGKSuit Great Khan Suit Armor
000e674b – ArmorNVGKArmored Great Khan Armored Leather
000e674c – ArmorNVGKSimple Great Khan Simple Armor
0006696d – OutfitMysteriousStranger Mysterious Stranger Outfit
00146f23 – Firehelmet Fire Helmet
0014722a – ArmorCombatHelmetReinforced Combat Helmet, Reinforced
000a6f77 – ArmorPowerT51b T-51b Power Armor
000e7091 – HelmetNVGKSpike Great Khan Spike Helmet
000a6f78 – ArmorPowerT51bHelmet T-51b Power Helmet
000c71e1 – RedRacerLabCoat The Surgeon's Lab Coat
000c72fb – HatTakomaBaseballCap Takoma Park Little Leaguer Cap
000e78c6 – HatConstruction Construction Hat
00107af2 – VMS15BoomerOutfitWearable Janet's Boomer Outfit
00127c6a – NVSlaveBackpack Slave Backpack
000c7c4e – ArmorTorcherMask Torcher's Mask
000c7c54 – ArmorWanderersLeather Wanderer's Leather Armor
0014823e – OutfitVeronicaRobes Veronica's Armored Robes
001083e0 – CowboyHat02 Cattleman Cowboy Hat
001083e1 – CowboyHat03 Rawhide Cowboy Hat
000e89f3 – ArmorFiendHelmet01 Fiend Battle Helmet
000c8e07 – MS04AmorousAttire Naughty Nightwear
00129254 – ArmorNVNCRRangerCombat NCR Ranger Combat Armor
00028ead – ArmorReconHelmet Recon Armor Helmet
00028ff8 – KIDHatPartyChild Kid's Party Hat
00028ff9 – HatPrewarBaseballCap Pre-War Baseball Cap
00028ffa – OutfitWastelandHat04 Ballcap with Glasses
00109a92 – OutfitBoomer1 Boomer Jumpsuit
00109a93 – OutfitBoomer2 Boomer Flightsuit
00089b52 – Underwear Underwear
0016a26f – OutfitVeronicaHood Veronica's Hood
0010a0d0 – ArmorBoomerWeldingHelmet Welding Helmet
0010a427 – CowboyHat04 Rattan Cowboy Hat
0010a428 – CowboyHat05 Old Cowboy Hat
000eaddf – HatNVPsychicNullifier Psychic Nullifier
0014b053 – OutfitRaul Raul Armor
0014b054 – HatRaul Raoul Hat
000cafbe – VaultSuit77 Vault 77 Jumpsuit
0010b3e7 – OutfitBoomersCap Boomers Cap
0010b3e8 – OutfitBoomersHat Boomers Hat
0010b3e9 – OutfitBoomersHelmet Boomers Helmet
000ab491 – HatPoliceAdult Police Hat
000cb543 – UniqueArmorDefender Defender Armor
000cb544 – UniqueArmorCommando Commando Armor
000cb545 – ArmorUniqueWastelander Wastelander's Gear
000cb549 – ArmorUniqueExplorer Explorer's Gear
000cb54b – UniqueGlassesLuckyShades Lucky Shades
000cb5ef – ArmorUniqueCombat Shellshocked Combat Armor
000cb5f0 – ArmorUniqueCombatHelmet Shellshocked Combat Helmet
000cb5f3 – ArmorUniqueEnclave Enclave Shocktrooper Armor
000cb5f4 – ArmorUniqueEnclaveHelmet Enclave Shocktrooper Helmet
000cb5f5 – ArmorUniqueLeather Road Rascal Leather Armor
000cb5f6 – ArmorUniqueMetal Apocalypse Gladiator Armor
000cb5f7 – ArmorUniqueMetalHelmet Apocalypse Gladiator Helmet
000cb5fa – ArmorUniqueRecon Composite Recon Armor
000cb5fb – ArmorUniqueReconHelmet Composite Recon Helmet
000cb5fc – ArmorUniqueRaider01 Sharp-Dressed Raider's Armor
000cb5fd – ArmorUniqueRaider01Helmet The Devil's Pigtails
000cb5fe – ArmorUniqueRaider02 Hand-Me-Down Raider Armor
000cb5ff – ArmorUniqueRaider04 Highway Scar Armor
000cb600 – ArmorUniqueRaider04Helmet Pyro Helmet
000cb605 – OutfitUniqueEnclaveScientist All-Purpose Science Suit
000cb606 – OutfitUniqueMerc01 Merc Charmer Outfit
000cb607 – OutfitUniqueMerc02 Merc Troublemaker Outfit
000cb608 – OutfitUniqueMerc03 Merc Adventurer Outfit
000cb609 – OutfitUniqueMerc04 Wasteland Legend Outfit
000cb60a – OutfitUniqueMerc05 Merc Grunt Outfit
0006b464 – ArmorTeslaPower Tesla Armor
000cb60b – OutfitUniqueMerc06 Merc Cruiser Outfit
0006b465 – ArmorTeslaHelmet Tesla Helmet
000cb60c – OutfitUniquePrewarBusinesswearDirtyDARK Power-Suit Armor
000cb60d – OutfitUniquePrewarCasualwear Pre-War Casualwear
0006b467 – OutfitMysteriousStrangerHat Mysterious Stranger Hat
000cb60e – OutfitUniquePrewarNegligee Sleepwear
000cb60f – OutfitUniquePrewarSpring2 Pre-War Parkstroller Outfit
0002b385 – OutfitWastelandMerchant01 Roving Trader Outfit
0012b86d – GamblerMHat02 Suave Gambler Hat
0012b86e – GamblerMHat03 Well-Heeled Gambler Hat
0012b965 – VaultSuit34 Vault 34 Jumpsuit
0012b966 – VaultSuit11 Vault 11 Jumpsuit
000abbe2 – MQ04PlayerOutfit Pre-War Outfit and Watch
0010bee9 – HelmetNVNCRTrooperMP MP Trooper Helmet
0010c67c – OutfitJailhouseRocker Jailhouse Rocker
0006c587 – MountedVaultSuit101Armored Armored Vault 101 Jumpsuit
0010c876 – OutfitFollowersDoctor Followers Doctor Coat
0008c83c – OutfitMerc04 Merc Veteran Outfit
0010cda4 – OutfitGannonArcadesDoctor Arcade's Lab Coat
000acd5a – OutfitElderMcNamara Brotherhood Elder's Robe
000acda4 – GlassesThreeDog Sunglasses
000ccebf – HatNCR1stReconBeret 1st Recon Beret
0010d2cd – OutfitTrooperFatigues NCR Trooper Fatigues
000cd270 – HatNCRBeret Beret
0002d11b – HelmetMayorMacCread

Ammuniton

00176E5C – Ammo9mmRobot
00176E54 – AmmoCompanion
0016AEF9 – AmmoNVArchimedesII
00166F62 – AmmoFlamerFuelHomemade
00166B5A – AmmoSmallEnergyCellTurret
00165E7A – Ammo20GaMagnum
00165E79 – Ammo12GaMagnum
001613FF – Ammo5mmHollowPoint
001613D4 – Ammo127mmHollowPoint
00160C41 – Ammo223
00160C40 – Ammo9mmP
0015FD42 – AmmoPureWater
0015E8EE – Ammo38Special
0015E8ED – Ammo44Special
00158313 – AmmoSmallEnergyCellBulk
00158312 – AmmoMicroFusionCellBulk
00158311 – AmmoElectronChargePackBulk
0015830E – AmmoElectronChargePackMaxCharge
0015830D – AmmoElectronChargePackOverCharge
0015830C – AmmoMicroFusionCellMaxCharge
0015830B – AmmoMicroFusionCellOverCharge
00158307 – Ammo40mmGrenadeIncendiary
001582E0 – AmmoSmallEnergyCellMaxCharge
001582DF – AmmoSmallEnergyCellOverCharge
001582DA – Ammo12GaCoinShot
0014F44A – AmmoLakelurk
001429CF – Ammo127mm
00140AA8 – Ammo10mmJHPHandLoad
00140AA1 – Ammo50MGHandLoad
00140AA0 – Ammo308JSPHandLoad
00140A9F – Ammo556mmArmorPiercing
00140A9E – Ammo357MagnumJFPHandLoad
0013E44C – AmmoMissileHighVelocity
0013E44B – AmmoMissileHighExplosive
0013E449 – Ammo25mmGrenadeHighExplosive
0013E448 – Ammo20GaSlug
0013E447 – Ammo12GaSlug
0013E446 – Ammo12GaBeanBag
0013E445 – Ammo50MGArmorPiercing
0013E444 – Ammo50MGIncendiary
0013E443 – Ammo308HollowPoint
0013E442 – Ammo308ArmorPiercing
0013E441 – Ammo556mmHollowPoint
0013E440 – Ammo556mmSurplus
0013E43F – Ammo5mmArmorPiercing
0013E43E – Ammo4570SWCHandLoad
0013E43D – Ammo4570HollowPoint
0013E43C – Ammo357MagnumHollowPoint
0013E43B – Ammo10mmHollowPoint
0013E43A – Ammo9mmHollowPoint
0013E439 – Ammo22LRHollowPoint
0013E438 – Ammo44MagnumSWCHandLoad
0013E437 – Ammo44MagnumHollowPoint
00121162 – Ammo22LRPlinking
00121155 – AmmoMicroBreeder
00121150 – Ammo5mmSurplus
00121133 – Ammo4570
0011A207 – AmmoMS22Camera
001003B0 – ammoNellisArtillery
000E86F2 – Ammo20Ga
00096C40 – Ammo25mmGrenade
0008ED03 – Ammo9mm
0008ED02 – Ammo357Magnum
0008ECFF – Ammo50MG
0008ECF5 – Ammo12Ga
0007EA27 – Ammo22LR
0007EA26 – Ammo40mmGrenade
000615AF – AmmoElectronChargePackRobot
000615A8 – Ammo5mmRobot
00056634 – AmmoMirelurkKing
000B8791 – AmmoAntSpit
0006B53E – AmmoElectronChargePack
0006B53D – Ammo5mm
0006B53C – Ammo308
00078CC5 – AmmoMissileRobot
00078CC4 – Ammo556mmRobot
00078CC3 – AmmoMicroFusionCellRobot
00078CC2 – AmmoSmallEnergyCellRobot
00078CC1 – AmmoFlamerFuelRobot
0006A80D – AmmoMesmetronPowerCell
0005F706 – AmmoCentaurSpit
00047419 – AmmoBloatflyDart
00029383 – AmmoMissile
0002937E – Ammo44magnum
00029371 – AmmoFlamerFuel
00029364 – AmmoAlienPowerCell
0002935B – AmmoBB
00020799 – AmmoFatMans
00020772 – AmmoSmallEnergyCell
00004485 – AmmoMicroFusionCell
00004241 – Ammo10mm
00004240 – Ammo556mm
001476B0 – ModNV127mmSubmachinegunSilencer

Lingvo dictionary 1 10 325. Weapon Mod's

Fallout 1 Fog Of Wars

00147620 – ModNV127mmPistolSilencer
00129878 – ModNV10mmPistolSilencer
0010C86F – ModNVSilenced22SMGDrums
0010C86E – ModNVMissileLauncherGuidanceSys
0010C86D – ModNVGatlingLaserCFFrame
0010C86C – ModNVGatlingLaserFocusOptics
0010C86B – ModNVPlasmaRifleMagneticAccelerator
0010C86A – ModNVLaserRifleBeamSplitter
0010C869 – ModNVLaserRifleFocusOptics
0010C868 – ModNVLaserRifleScope
0010C867 – ModNVMinigunHighSpeedMotor
0010C866 – ModNVMinigunDampedSubframe
0010C865 – ModNVSniperRifleCarbonFiberParts
0010C864 – ModNVSniperRifleSuppressor
0010C863 – ModNVAssaultCarbineExtMags
0010C862 – ModNVHuntingRifleExtMag
0010C861 – ModNVHuntingRifleCustomAction
0010C860 – ModNVHuntingRifleScope
0010C85F – ModNVFlamerExpandedTanks
0010C85E – ModNV10mmSMGRecoilCompensator
0010C85D – ModNV10mmSMGExtMags
0010C85C – ModNV44RevolverHeavyFrame
0010C85B – ModNV44RevolverScope
0010C859 – ModNV10mmPistolLaserSight
0010C858 – ModNV10mmPistolExtMags
0010C857 – ModNVGrenadeMachinegunHSKit
0010C856 – ModNVGrenadeRifleLongBarrel
0010C855 – ModNVPlasmaCasterHSElectrode
0010C854 – ModNVLaserRCWRecycler
0010C852 – ModNVLightMGExpandedDrums
0010C851 – ModNVServiceRifleForgedReceiver
0010C850 – ModNVServiceRifleUpgradedSprings
0010C1AD – ModNVFatManLittleBoyKit
0010B968 – ModNV9mmSMGLightBolt
000F18FC – ModNV9mmSMGDrums
000F0FE9 – ModNVHuntingShotgunChoke
000F0FE8 – ModNVHuntingShotgunLongTube
000EEEDB – ModNVVarmintRifleNightScope
000EEEDA – ModNV357RevolverLongBarrel
000EEED9 – ModNV357RevolverHDCylinder
000EEED8 – ModNVVarmintRifleExtMags
000EEED7 – ModNVVarmintRifleSilencer
000EED3D – ModNV9mmPistolExtMags
000EED3C – ModNV9mmPistolScope
000EED3B – ModNVCowboyRepeaterMapleStock
000EED3A – ModNVCowboyRepeaterLongTube
000EED39 – ModNVCowboyRepeaterCustomAction
000EEA72 – ModNVBrushGunForgedReceiver
000EEA70 – ModNVTrailCarbineScope

Perks Sample violin recital program samples.

00165AF0 – SplashDamage
00165AEF – PlasmaSpaz
00165AEC – TheProfessional
00165AE6 – NukaChemist
0016581B – HandLoader
00165816 – VigilantRecycler
00165815 – JuryRigging
0016578B – ShotgunSurgeon
00165789 – LaserCommander
001656FD – RadChild
00165449 – Stonewall
00165447 – UnstoppableForce
00165446 – Slayer
001651B6 – HitTheDeck
00165182 – CenterOfMass
00165181 – SprayAndPray
00165180 – FerociousLoyalty
00165118 – FriendOfTheNight
00164ED1 – LooseCannon
0014609F – PiercingStrike
0014609E – SuperSlam
0014609D – RunNGun
0014609C – HeaveHo
0014609B – PackRat
0014609A – Meltdown
00146099 – LivingAnatomy
00146098 – LongHaul
00146097 – WeaponHandling
00146096 – TravelLight
00138562 – Cowboy
00137B02 – BuiltToDestroy
00137AFE – GoodNatured
00137800 – MissFortunePerk
001377FE – QuickDraw
001377FD – RapidReload
00136E14 – DeathclawOmelet
001361B4 – ConfirmedBachelor
001361B3 – CherchezLaFemme
00135F75 – Purifier
00135F18 – Hunter
00135F05 – Kamikaze
00135EC9 – GhastlyScavenger
00135EC8 – TriggerDiscipline
00135EC7 – FastShot
00135EC6 – SmallFrame
00135EC5 – HeavyHanded
00135EC4 – FourEyes
00135EC3 – MathWrath
0010F09E – Retention
00099834 – GrimReaperSprint
0009982D – Chemist
00099828 – Commando
00099827 – ChemResistant
00094EC4 – AdamantiumSkeleton
00094EC1 – Finesse
00094EBF – FastMetabolism
00094EBD – NightPerson
00094EBC – Cannibal
00094EBB – Gunslinger
00094EBA – BloodyMess
00094EB9 – LadyKiller
00094EB8 – BlackWidow
0007B202 – ActionGirl
00044CB1 – IntenseTraining
00044CB0 – Infiltrator
00044CAF – ConcentratedFire
00044CAA – ParalyzingPalm
00044CA9 – LeadBelly
00044CA7 – NerdRage
00031DE5 – Explorer
00031DE3 – FortuneFinder
00031DE1 – Comprehension
00031DE0 – Toughness
00031DDE – StrongBack
00031DD9 – Entomologist
00031DD8 – Educated
00031DD3 – SwiftLearner
00031DCC – Ninja
00031DC5 – SolarPowered
00031DC4 – ComputerWhiz
00031DC2 – RoboticsExpert
00031DBD – Tag
00031DBC – MysteriousStranger
00031DBB – BetterCriticals
00031DBA – ActionBoy
00031DB7 – LightStep
00031DB5 – AnimalFriend
00031DB4 – Sniper
00031DB3 – SilentRunning
00031DB2 – Pyromaniac
00031DB1 – LifeGiver
00031DAD – MisterSandman
00031DAC – HereandNow
00031DAB – DemolitionExpert
00031DAA – Scrounger
00031DA9 – RadResistance

Fallout 1 Fog Of War 2

Books/SnowGlobes/Magazines

0015DB3D – SnowglobeTheStrip
0015DB3C – SnowglobeNellis
0015DB3B – SnowglobeTestSite
0015DB3A – SnowglobeGoodsprings
0015DB39 – SnowglobeHooverDam
0015DB38 – SnowglobeMtCharleston
0015DB37 – SnowglobeFortmormon

Fallout 1 Fog Of War Game

Airserver 5 2 download free. 0006A80C – BookSkillExplosives
00034048 – BookSkillBigGuns
00034046 – BookSkillLockpicking
00034045 – BookSkillSneak
00034044 – BookSkillSpeech
00034043 – BookSkillMedicine
00034042 – BookSkillBarter
00034041 – BookSkillEnergyWeapons
00034040 – BookSkillMelee
0003403F – BookSkillUnarmed
0003403E – BookSkillGuns
0003403D – BookSkillRepair
0003403C – BookSkillScience
00160227 – BookSkillSurvival

Fallout 1 Fog Of War 1

000EC4B1 – MagazineNVScience
000EC4B0 – MagazineNVUnarmed
000EC4AF – MagazineNVSurvival
000EC4AE – MagazineNVSpeech
000EC4AD – MagazineNVSneak
000EC4AC – MagazineNVGuns
000EC4AB – MagazineNVRepair
000EC4AA – MagazineNVMeleeWeapons
000EC4A9 – MagazineNVMedicine
000EC4A8 – MagazineNVLockpick
000EC4A7 – MagazineNVExplosives
000EC4A6 – MagazineNVEnergyWeapons
000EC4A4 – MagazineNVBarter
00135689 – MagazineNVCritical

Fallout 1 Fog Of War

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